It’s time to wax the greenhorns into true blue blooded veterans.
DEVELOPERS! How do they work? I think it’s a good idea to tell some of the greenhorns out there about some of the most influential men out there in the world of gaming development. “Who’s that developer!” I hear you cry in a Pokemon anime fashion?
As you see above this post is none other than Ex-head of Capcom R&D Keiji Inafune, co-designer of the long-lived Megaman franchise- but probably better known for his hand in the producing of games such as Dead Rising or Onimusha and to be honest there’s something about this man that has always quirked my curiosity in his evolving style and approach to different genres.
For example, he was a producer of the cute, cuddly and relatively successful Legend of Zelda: Minish Cap in 2004 based around puzzle solving of the most charming caliber with two tone puzzle elements based around an on and off shrinking mechanic– and then you fast forward two years later to find that the colours have drained into a dark new undead rising– or should I say Dead Rising? Yes, the infamous mastermind behind one of the most challenging, bloodied up single save slot adventures of 2006 is none other than this man right here, and he is no stranger to the Zombie generation because within that soul vacating stare, is none other than a full arsenal of several Resident Evil games underneath his belt inspired from his love of the zombie movies from the the seventies and eighties including the popular (and easily my favorite) Resident Evil 4.
In a retrospective glance of his work it wouldn’t be farfetched to say that he has a rather stark contrast between his games with a clinging layer of cartoonishly arcade style elements; 8 Elemental Robot Masters, a suitcase that can hold an entire riot team’s arsenal with ammo to spare and a grown man wearing a slutty outfit. Am I really to tell you I can tell what goes on in his mind? Here’s another wildcard out of the fire:In an interview with Gamespy he said that he drew inspiration from the political views of the heavily reported Iraq War for his upcoming game Lost Planet with this following quote:
…but I can say I definitely thought about the Iraq war and what it would feel like to be standing in their shoes. Because, it’s very easy to stand in the shoes of an American, and say “We’re right, and they’re wrong.” But to stand in their (the Iraqi’s) shoes and think, America is the enemy; we’re trying to fight for our freedom. People don’t realize that in wars there are two sides. And, oftentimes, it’s the victor that is considered to be in the right, and the loser is considered to be in the wrong. But it’s not. We all fight for our own different reasons. What’s good and what’s bad, and what’s right and what’s wrong is not just a clear cut line. And that’s one of the themes we wanted to introduce in Lost Planet. — Keiji Inafune. (Read the full interviewhere.)
After playing nearly the entire game I had vaguely got such a vibe, but that doesn’t mean it isn’t true as this was nearly 3 years ago.
So we spend all this time talking about the Capcom Keiji, but what about the Inafune today? Let’s just say he isn’t a man that is a stranger to radical views, so boldly claiming outright that the Japanese game industry is dead and at first these words were dismissed- but later on by editors of the popular 1UP news site came back to consider that maybe he wasn’t entirely full of shit. Pardon my French. Shortly after growing tired of the corporate games Capcom offered him, Keiji flipped them the finger and like a radical power-flower child he stated that these men change creative developers into bland, boring salarymen before storming out the building to start two new companies with his vision of developer freedom in mind, Intercept & Comcept starting with initial capital of about 10 million yen (£75,000).
Unfortunately, Keiji is another one of those influential men that have been rather downplayed and swept under the radar and I wouldn’t be surprised if nobody had even caught a whiff of this. Why? I’d have to give that some more thought. As for this Badger, I wish this man luck with his new challenges.
Should you have any questions, feel free to ask them in the comments section and I will do my best to answer them in a follow up. Badger out.
–I still think Megaman: Battle Network 3 is the best thing ever.